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10six info | Story | Corporations | L.E.D.O.'s | Gameplay

Corporations

Brute Force

Overview:
A combination of corporate security forces, underworld thugs, and national armies. These forces combined their strengths and expanded their "special skills", making them a corporation to be reckoned with.
Style:
Out manueuvering other corporations by sheer force. Schwarzenneger-style mercenaries, preferring offensive strength to stealth. Honest and straight forward.
Strength:
Big, bulky structures, not hidden or streamlined; tank-like Rovers; lots of camouflage.

ToyCo

Overview:
ToyCo grew from Japanese and Pacific Rim control of the world toy market. Expanding from the toy industry into major computers, consumer electronics, and automotive companies.
Style:
Down and dirty negotiators with old-school business style. Formal and playful at the same time. Capitalism is their middle name.
Strength:
Asian architectural influences, extremely high tech rovers and traps.

Extreme

Overview:
This corporation didn't start out to be one and is still in denial about it. Makes sports and recreational equipment. Mainstream, on the edge, with controlling interests in sports events, players associations, music, and dance clubs.
Style:
Disdain for authority. Capitalism at its best. Encourages raiding other camps for profit and any type of extreme sports.
Strength:
Speed; rapid fire and rechargeable weaponry; fast rovers, good medical gear (due to result of frequent injuries).

Infostruct

Overview:
Infrastruct is a tightly managed company with sometimes mysterious objectives. Built up from post-unification Germany's heavy industries, they became the primary industrial supplier and contractor throughout the European Commonwealth.
Building Style:
Very architecturally interesting structures; sleek, solid design; German functionality, conservative, non-decorative structures.
Strength:
Defensive weaponry and structures. Reduced costs, wide array of traps and stationary defensive weaponry.

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